Poker rules

Texas hold'em rules, strategy and glossary

Contents

1. The rules of no limit Texas hold'em

Each player receives 2 private cards. 5 community cards are turned face up in the middle. You make the best 5-card hand by freely combining your private cards with the community cards. Four betting rounds separate the stages.

The table and the button

A button (dealer) marker shows the notional dealer. It moves one seat to the left after each hand. The two players to its left post forced bets before even seeing their cards:

How a hand plays out

  1. Preflop: each player receives 2 face-down cards. The first to act is the player to the left of the big blind (the "under the gun" position). The big blind acts last and can raise even if nobody has raised.
  2. Flop: 3 community cards are turned over at once. From now on, the small blind (or the first player still in the hand to the left of the button) acts first, and the button acts last.
  3. Turn: a 4th community card. New betting round.
  4. River: a 5th and final community card. Last betting round.
  5. Showdown: if at least two players are still in the hand, the hands are revealed. The best 5-card combination wins the pot.

In each round, betting continues until all the players still in the hand have put in the same amount or have folded.

The possible actions

Betting rules specific to no limit

Reading your hand

You use the best 5-card combination out of the 7 available. The three possible cases:

In case of an exact tie on all 5 cards, the pot is split. The suits (spades, hearts, diamonds, clubs) have no ranking in poker.

The kicker. With A♥K♠ against A♣Q♠ on a board of A-7-4-9-2, both players have a pair of aces. The side card, the kicker, decides: the king beats the queen. This is the most common source of mistakes among beginners.

2. Hand rankings

From strongest to weakest.

HandDescriptionExample
Royal flushStraight to the ace, all in the same suitA♠ K♠ Q♠ J♠ 10♠
Straight flush5 consecutive cards, same suit9♥ 8♥ 7♥ 6♥ 5♥
Four of a kind4 cards of the same rank7♠ 7♥ 7♦ 7♣ K♠
Full houseThree of a kind + a pairQ♠ Q♥ Q♦ 4♠ 4♣
Flush5 cards of the same suitA♦ J♦ 9♦ 6♦ 3♦
Straight5 consecutive cards10♠ 9♥ 8♠ 7♦ 6♣
Three of a kind3 cards of the same rank5♠ 5♥ 5♣ K♦ 2♠
Two pairTwo different pairsJ♠ J♥ 4♦ 4♣ A♠
Pair2 cards of the same rank10♠ 10♦ A♥ 8♣ 3♠
High cardNo combinationA♠ Q♥ 9♦ 6♣ 2♠

The ace counts as a high card (A-K-Q-J-10) or as a low card in the A-2-3-4-5 straight, called "the wheel". It cannot be in the middle: Q-K-A-2-3 is not a straight.

3. Techniques and strategy

Poker is a game of incomplete information. The aim is not to win the most hands, but to make, hand after hand, decisions with a positive expected value. Losing a pot after making the right decision is a success; winning a pot with a bad decision is a trap.

Position

This is the most profitable and most underrated concept. Acting last means deciding with information the others do not have: their earlier action.

Choosing starting hands

A useful guide: at a full table, open only about 15 to 25% of hands, against 40 to 50% on the button at a short-handed table.

Controlled aggression

There are two ways to win a pot: have the best hand at showdown, or make everyone fold before. Betting allows both, calling only one. Hence the basic principle of winning play: tight-aggressive (TAG), few hands played, but played hard.

Pot odds and outs

A numbers-based decision: is calling profitable?

Reading the opponent

Stack management in tournaments

Discipline

GTO or exploitative? "GTO" (game theory optimal) play looks for an unexploitable strategy, balanced between value and bluffs. Exploitative play looks to take advantage of an opponent's specific mistakes. Against weak players, exploitative play wins much more. GTO mainly serves as a reference so you do not get exploited yourself as the level rises.

4. Types of games

Three independent dimensions combine: the variant (hold'em, Omaha...), the betting structure (no limit, pot limit, limit) and the game format (cash game, tournament, sit and go).

Game formats

Cash game

Tournament (MTT, multi-table tournament)

Sit and go (SNG)

Betting structures

StructureMaximum betCharacter of the game
No limit (NL)The whole stack, at any timeMaximum pressure, bluffing and all-ins, the dominant format
Pot limit (PL)The size of the potGradual escalation, the standard for Omaha
Fixed limit (FL)A fixed amount per roundMathematical play, low variance, little bluffing
Spread limitA set range (e.g. 2 to 10)Intermediate format, mostly in American card rooms
CapA ceiling on the commitment per handLimits risk while keeping no limit

In pot limit, the maximum raise is calculated as follows: call the current bet, then raise by the total pot once that call is included.

The main variants

Some table formats

5. Glossary

Bad beatLosing a pot when you were a big favourite
BubbleThe moment just before the paid places in a tournament
Buy-in (cash)The amount of chips bought to sit at a cash game table
Donk betBetting out of position into the aggressor of the previous round
EquityThe share of the pot that statistically belongs to a hand
FloatCalling a bet without a made hand, to take the pot on a later round
FreerollA free tournament with a prize pool
LimpEntering the pot by calling the big blind without raising
NutsThe best possible hand on a given board
OutA remaining card that improves the hand to a winning one
OverpairA pocket pair higher than every card on the board
RangeThe spread of possible hands a player can hold
SetThree of a kind made with a pocket pair and a card on the board
SqueezeRaising after an open that has been called by several players
TiltPlay degraded by emotion
Value betBetting to be called by a weaker hand